Tuesday, February 19, 2013

Battle Report: Slaughter at the River Settlement of Dypvann


Morrslieb hung low in the sky this time as Sven leaned with an elbow on one knee, foot propped up on a rock, and stared down at the sleepy river settlement of Dypvann, named after the river that the village clung to. Below he heard cheers and drunkenly sung ballads from the local tavern. His unnaturally enhanced vision picked out dogs chasing each other by moonlight and even from half a league away he could hear the breath of children sleeping in their cribs.

He itched to slaughter them all but he knew all too well that they were worth more to him alive than dead, for they were the inhabitants of this land and knew it better than a foreigner like him ever could.

He was about to give the order to advance when he heard a great clarion cry that could only come from a great horn being blown somewhere off down the valley. The villagers scrambled to man the wooden walls that surrounded their village. Off in the distance the unmistakable howling of orcs came and Sven almost let go a sigh of relief, for Khorne’s blood lust was upon him strongly tonight and he was not sure if even his iron-will could resist the slaughter of the villagers. The orcs though, had been charitable enough to provide to sacrifice themselves to his murder-greed.

***

None but Svens strongest warriors had made the march to the battlegrounds quick enough. His chosen retinue of khornate disciples marched alongside him on foot, while his knights rode out on his flanks. Ahead of him, he saw the Orc hordes. Savage beasts whose naked bodies didn’t even shiver in the midst of the harsh winter. Sven yearned to carve them to pieces  with his blade and with little else in his mind, he quickened his pace towards his foe.

 

For this battle we played 1,750 points. My army list was this:

Sven (Exalted Hero), Mark of Khorne, Scaly Skin daemonic gift, the sword of anti-heroes, charmed shield

20 Chaos Warriors, full command, Mark of Khorne, halberds, the Banner of Swiftness

3 sets of 5 Warhounds

2 sets of 5 Chaos Knights with Mark of Khorne

Hellcannon

 

The Hellcannon was a bit of an afterthought and ended up doing almost nothing at all through the game. Certainly not worth bending the theme of my army for but I felt like I had to have some kind of range and I think it had a psychological effect on Alex…

For heroes, all I had was Sven and I hadn’t even spent all of his magical items allowance. I wish I’d had more to spend on characters but I’ve always gone for troops over characters and in this game I deliberately  didn’t take a BSB for the extra challenge. I wanted to see if I could position well enough that even a failed frenzy test would not ruin my battle plans. This partially worked.

The Chaos warriors are the inevitable core. Banner of swiftness on a movement 4 infantry unit is always, always awesome. If you have no idea what else to give an expensive infantry unit, I heartily recommend it.

The Chaos Knights were cheap but the most tactically flexible part of my army. A must have.

Alex’s list was something like (approximately):

Savage Orc lord with ASF sword and 2+ armour save

Savage Orc BSB with initiative 10 sword

Level 2 Shaman with shrunken head

 

About 30 something savage orc bigguns with extra hand weapons

About 30 something non-bigguns

2 sets of 8 savage boar boyz

 

Deployment: I deployed with warriors in the middle and knights on the flanks and Hellcannon at the back in the centre.

Alex deployed in the corner with both infantry blocks and deployed the boar boyz in the centre and in the opposite corner.

Turn 1: Alex marched everything forwards and I dispelled his magic. One set of his boar boyz stood frostily opposite one unit of knights which Alex carefully stayed a fair distance from, not wanting to give the Chaos knights an easy charge. I dispelled his magic.

In my turn I marched forward as well. Shoved the warhounds towards the non-bigguns and angled them so if the non-bigguns charged, their overrun would either send them off the board or give  their flank to the Chaos Knights. Either way, I wouldn’t have to worry about that unit for a couple of turns.

On the left, I shoved my Chaos Knights right in front of the boar boyz. My mathammer told me that the Chaos Knights would probably be able to decimate the boar boyz easily.

In the centre I marched the warhounds closer to the other set of boar boyz in the centre and the Chaos warriors behind them.

Turn 2: Alex’s non-bigguns charged the warhounds and did go off the table.

His boar boyz on the left did charge the knights and 7 out of 8 were cut down before they could strike. They killed no knights in return.

In my turn 2 my knights that were supposed to flank charge  the non-bigguns failed their frenzy test and charged the bigguns unit with all Alex’s characters in. They were dead meat but ended up killing Alex’s wizard and his unit champion which became very important later on.

In the centre was the only interesting maneuvering I did all game. I charged the 2 sets of 5 warhounds into the boar boyz and marched the Chaos Warriors up behind them. I left the Chaos warriors angled to face the right, towards the bigguns. I hoped that the boar boyz would slaughter the warhounds but wouldn’t be able to kill all 10 of them. Their frenzy would force them to chase the warhounds and therefore overrun into the Chaos Warriors. Next turn, the Chaos Warriors would beat the boar boyz up and chase them into the bigguns. At that moment, the bigguns were currently showing their flank to the Chaos Warriors so it was all very exciting. Unfortunately, it didn’t work out.

The boar boyz killed 8 out of 10 of the warhounds and did chase them into the warriors. However, my frenzied charge with the knights into the bigguns meant they managed to wipe the knights out and so there was no longer that distraction. The bigguns turned to face the Chaos Warriors. In Alex’s turn, the Chaos Warriors wiped out the boar boyz and it came down to a straight charge of the warriors straight into the front of the bigguns. Where Sven would face the BSB and the Orc Lord and Sven’s 20 Chaos Warriors would face 30 horded Savage Orc bigguns, each with 3 strength 5 attacks each! *gulp*

***

After the slaughter of the boar boyz, the bloodlust of Sven’s warriors had been unleashed. Before them the gigantic orcs bayed and howled at them, shaking massive, jagged stone bladed weapons at them. Sven didn’t need to say a word for he could hardly keep his warriors from chagrining even if he’d wanted to. Nevertheless he raised  his gleaming magical blade into the air and in an earth-shakingly booming voice shouted his order to charge.

Both sides thundered towards each other and met in a titanic smash of bodies. The Chaos warriors showed their berserker nature as they plunged their halberds into stomachs and through hearts, lopped of heads and amputated limbs. They were fast and before the orcs could bring their clumsy weapons to bear, the warriors had killed almost a dozen of them. The return strike however, was brutal and Sven saw fully half of his warriors beaten to a blood pulp by the gargantuan strength of the orcs in but a few heartbeats. Sven himself wished to maim and slaughter but he felt the tingling of a greater prize nearby.

His eyes searched around frantically until he spotted the orc boss cresting a hill of the dead. He and the battle around him almost seemed to be moving in slow motion as Sven’s mind raced and adrenaline flooded his veins. The orc was a monolithic slab of muscle, scars and tattoos. There seemed to be little else. Sven knew that while mighty, he was still on an early stage of his path to greatness and for a single, fleeting moment he wondered whether he could truly best such a brute. One look at the tree trunk-sized biceps of the savage and the monstrous club he hefted with them told Sven that the creature was the deadliest foe he had yet faced in single combat.

“Aszh ma karagh!” Sven barked as a formal challenge in the language of his native tribe. In reply the orc bellowed and leapt off the pile of dead bodies. The light glinted on the beast’s eyes and as quick as lightning, Sven’s magical blade sliced through the air. The next few moments passed quicker than mortal sight but when the orcs flight ended he came crashing down, his body carved into a number of bloody chunks. In appreciation of his efforts, Sven was engulfed in a crimson column of light that shot out of the heavens. The eyes of the gods were upon him.

***

The combat ended  with the Chaos warriors killing the BSB and Sven killing the Orc lord. The bigguns had done themselves proud and seriously messed up the Chaos warriors but in the end it wasn’t enough and the warriors ran them down. A few turns later, the non-bigguns met the same fate.

Sven got to roll on the eye of the gods table 3 times, getting +1 ward save twice and +1 attack once. Truly a great boon.

In the end, the day belonged to Chaos.

 

Aftermath:

The game went well for me in the end. Alex lamented the performance of his boar boyz which was understandable, but in this  game it was a terrible match up for them. There were no targets on the table who were lightly armoured enough, low initiative enough or unkilly enough for the boar boyz to shine against. I think finding good targets for them is always going to be a toughy.

Likewise, the Hellcannon was garbage. Garbage, garbage, garbage. I’m not sure if I’ll be taking any again the future.

A khorne hero with the sword of anti-heroes is pretty beasty as well and next time I’ll probably field Sven as a Chaos Lord with that and the helm of many eyes. I think he’s earned it. The scaly skin demonic gift is also really great because it becomes that much more viable to field those wonderful non-mounted Chaos character models, whereas before it was sometimes hard to justify taking them when you could just put them on a horse just for the sake of barding.

It was also fun playing without a BSB in an all-frenzied army as it meant I really had to think of contingencies. If you ever feel like you’re going a bit brain-dead from playing games that are too easy (a bit like playing vampires, daemons or dark elves back in 7th edition), try playing without a BSB and with lots of frenzy. It really makes you think!

Wednesday, February 6, 2013

The Battle for Lost Dwarf Kingdom of Karak Vlag

 Mad Shaggadz listened to the wolf rider tell of Grimgrot Grotsnapper's battle against the Black Stunties. 'U did what?' he said.  'You lost?!' Mad Shaggadz's guards stood outside and listened to the squeals of the wolf rider, and then the sound of bones being snapped, as the creature was devoured.  'Damned snotlings!' Mad Shaggadz said, and swung his great war axe in the air at an imaginary foe. It hit one the guards in the head, and the Stoneaxe fell to the floor: skull stoved in. 'I will show dem!' Mad Shaggadz said. The size of his tusks made him hard to understand at times.  He open handed a gaping Stoneaxe.  'I said we fight!'
 
 Da Plan
I kept a similar army to the week before, dropping the trolls, putting the two chariots into one unit, and adding my night goblins as fodder.  But the aim remained the same: to use cheap disposable units to thin the enemy down, so by the time my orc infantry came along, they'd be able to sweep up the survivors and steal all the glory over the dead bodies of the goblins.

Additions were a pair of mangler squigs, the savage orc shaman with a shrunken head, and two units of 20 night goblin archers with two fanatics apeice, and a column of 50 night goblins with spears, full command and a grizzly night goblin war boss with a great axe.  Oh yeah, and two rock lobbers...!


The Battle
Jeremy had gone for a solid combat army of two white lion hordes on either side of a hill, where 60-odd Lothern Sea Guard sheltered a lvl 4 mage with the book of Hoeth.

I got to go first, and charged forward, only one animosity roll being failed - a unit of goblin archers fighting over a rabbit while the savage orcs chaffed behind them.

The first couple of turns my giant ran behind the bsb lions, a mangler squig was killed by bowshots, and the last got into contact, and managed to sweep through all three enemy units. 

The goblins also came up and released their fanatics into the W Lions where Korhil sheltered, killing many.

The mangler squig being able to run down the line forced the elves forward, and Korhil's surviving white lions ran into the goblin column, while the sea guard used mindrazor to destroy a unit of goblins, overrun into the boar boars, who were promptly skewered and all 16 killed to a man.

Korhil killed the nightgoblin warboss, but his unit was hit in the flank by two chariots, and more fanatics, which left him standing alone - and he broke and fled and was cut down by a snickering horde of night goblins.

The crucial combat was the spearmen overrunning into the savage orcs, who were enfeebled to str 1, and were facing mindrazored spearmen. 

The 5+ ward proved indispensable, and a couple of rounds of combat, and a unlucky magic phase let the spearmen down. 

The mage was killed in combat, and the surviving spearmen were run down.

The end of the game came with the chariots, giant and savage orcs all charging into the bsb's white lion unit. 

A ferocious battle ensued, which ended in turn 6, with the last white lion standard bearer still courageously fighting on. 

Afterthoughts
A fun and crazy game, which was closer than it looked at the end.  The mage only got a couple of spells off, but his shrunken skull saved the game, keeping my combat unit in the fight, when mindrazor and enfeebling foe were hamstringing them.

Mindrazor turned my boar boys into kebabs, and the savage orcs were lucky with their saves  - rolling well on their 5+ wards. 

The rock lobbers were fairly useless: hitting only once, and both crews managing to destroy their war machines by turn 3. 

The manglers and fanatics did a great job whittling down the enemy. 

Aftermath
Mad Shaggadz came out of the dwarf gateway.  Fires were still burning.  The smell of elf meat cooking mixed with the mushroom brews that the night goblins were busy stirring. 

'Itz not dere!' he said and clobbered a few gobbos who were stupid enough to get in his way.  'Up!  Up!  We move on!'