Welcome weary traveller. Take a rest by the fire and read of the this tale of blood and vengeance. The following is a Warhammer Fantasy narrative campaign based around Games Workshop's Blood in the Badlands campaign ruleset, telling the yarn of four armies (and their players) and how they sought glory and battle in The Badlands...
Friday, February 3, 2012
Summer Round 1
Summer Rules Effects:
Whenever an expedition is removed from the map for any reason replace it in an unoccupied tile anywhere in your empire.
Uter the Bastard takes over from his reputed father, Luddvig the Accursed.
Random Events:
Alex - 34 Bad Intelligence
Justin 24 Sapper - remove enemy fortress
Sam 21 Stoking unrest - pick enemy tile and remove flag
Caz 63 Treasure chest gain d3 relics
Mines:
Caz: +150 point to army +50pt magic item
Sam: +200 p[oints to next battle
Justin +250 points to next battle. +50pt magic item
Battles:
Justin vs Sam: A resounding Victory to Father Ulric the Black and the Empire! RESULT: EMPIRE GAIN RELIC. MARSHAL GAINS MAGIC ITEM OF 40POINTS. OGRES DRIVEN BACK TO CAPITAL. KNOBLARS STUPID IN NEXT BATTLE
Sam vs Justin: A great rout of the ogres by Marshal Kurdt von Uffen, who held the place of slaughter. RESULT: EMPIRE UNITS CAUSES FEAR. OGRES DRIVEN BACK TO CAPITAL. REGIMENT OF RENOWN REDUCED TO GREEN TROOPS
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Sam cancelled yesterday's game. I think he's running scared, or still picking skink darts out of his hairy ogre backside....! ;-)
ReplyDeleteNo doubt, no doubt.
ReplyDelete