Welcome weary traveller. Take a rest by the fire and read of the this tale of blood and vengeance. The following is a Warhammer Fantasy narrative campaign based around Games Workshop's Blood in the Badlands campaign ruleset, telling the yarn of four armies (and their players) and how they sought glory and battle in The Badlands...
Friday, January 13, 2012
Round 3
IT'S THE END OF SPRING!
3/3
Any dangerous terrain tests are failed on a roll of 1 or 2.
Any wizard casting Lore of Life this season receives +1 to casting value
Mine rolls
Alex: no mines.
Justin: +250 points and a 10 point magic item
Sam: +50 points next battle
Caz: +50 and +250 points for next battle
Random Events
Alex: Stacking the Odds: next game your army is +25% over enemy
Justin: Settlers: pick a tile and plant a flag
Sam: Blood Sacrifice - force enemy to re-roll Character injury table
Caz: Bolstered Defences: any fortification saves this turn at +1
Relics:
Alex: 0
Justin: 1
Sam: 0
Caz: 1
Battles
Sam invades Justin: win to Sam Ogres cause fear to Empire armies. Ogres gain magic artifact worth 60 points and a relic. Empire general captured and sacrificed for 2 relics
Alex invades Sam: Win to Alex and the Skinks!!! Ogre Slaughtermaster has a heroic escape, survivng on stones alone, an experience which makes him even tougher than before (+1Toughness). Lizards army becomes elite. Sam's army driven off.
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hmmm i think 'invades' sounds a bit...gay? maybe vs. or 'attacks' might be a better phrase haha! :P
ReplyDeleteHe had more Skinks then you had Hand gunners!
ReplyDelete140 of the cheeky lil guys to be exact haha :D
ReplyDelete