Welcome weary traveller. Take a rest by the fire and read of the this tale of blood and vengeance. The following is a Warhammer Fantasy narrative campaign based around Games Workshop's Blood in the Badlands campaign ruleset, telling the yarn of four armies (and their players) and how they sought glory and battle in The Badlands...
Friday, February 8, 2013
Wednesday, February 6, 2013
The Battle for Lost Dwarf Kingdom of Karak Vlag
Mad Shaggadz listened to the wolf rider tell of Grimgrot Grotsnapper's battle against the Black Stunties. 'U did what?' he said. 'You lost?!' Mad Shaggadz's guards stood outside and listened to the squeals of the wolf rider, and then the sound of bones being snapped, as the creature was devoured. 'Damned snotlings!' Mad Shaggadz said, and swung his great war axe in the air at an imaginary foe. It hit one the guards in the head, and the Stoneaxe fell to the floor: skull stoved in. 'I will show dem!' Mad Shaggadz said. The size of his tusks made him hard to understand at times. He open handed a gaping Stoneaxe. 'I said we fight!'
Da Plan
I kept a similar army to the week before, dropping the trolls, putting the two chariots into one unit, and adding my night goblins as fodder. But the aim remained the same: to use cheap disposable units to thin the enemy down, so by the time my orc infantry came along, they'd be able to sweep up the survivors and steal all the glory over the dead bodies of the goblins.
Additions were a pair of mangler squigs, the savage orc shaman with a shrunken head, and two units of 20 night goblin archers with two fanatics apeice, and a column of 50 night goblins with spears, full command and a grizzly night goblin war boss with a great axe. Oh yeah, and two rock lobbers...!
The Battle
Jeremy had gone for a solid combat army of two white lion hordes on either side of a hill, where 60-odd Lothern Sea Guard sheltered a lvl 4 mage with the book of Hoeth.
I got to go first, and charged forward, only one animosity roll being failed - a unit of goblin archers fighting over a rabbit while the savage orcs chaffed behind them.
The first couple of turns my giant ran behind the bsb lions, a mangler squig was killed by bowshots, and the last got into contact, and managed to sweep through all three enemy units.
The goblins also came up and released their fanatics into the W Lions where Korhil sheltered, killing many.
The mangler squig being able to run down the line forced the elves forward, and Korhil's surviving white lions ran into the goblin column, while the sea guard used mindrazor to destroy a unit of goblins, overrun into the boar boars, who were promptly skewered and all 16 killed to a man.
Korhil killed the nightgoblin warboss, but his unit was hit in the flank by two chariots, and more fanatics, which left him standing alone - and he broke and fled and was cut down by a snickering horde of night goblins.
The crucial combat was the spearmen overrunning into the savage orcs, who were enfeebled to str 1, and were facing mindrazored spearmen.
The 5+ ward proved indispensable, and a couple of rounds of combat, and a unlucky magic phase let the spearmen down.
The mage was killed in combat, and the surviving spearmen were run down.

The end of the game came with the chariots, giant and savage orcs all charging into the bsb's white lion unit.
A ferocious battle ensued, which ended in turn 6, with the last white lion standard bearer still courageously fighting on.
Afterthoughts
A fun and crazy game, which was closer than it looked at the end. The mage only got a couple of spells off, but his shrunken skull saved the game, keeping my combat unit in the fight, when mindrazor and enfeebling foe were hamstringing them.
Mindrazor turned my boar boys into kebabs, and the savage orcs were lucky with their saves - rolling well on their 5+ wards.
The rock lobbers were fairly useless: hitting only once, and both crews managing to destroy their war machines by turn 3.
The manglers and fanatics did a great job whittling down the enemy.
Aftermath
Mad Shaggadz came out of the dwarf gateway. Fires were still burning. The smell of elf meat cooking mixed with the mushroom brews that the night goblins were busy stirring.
'Itz not dere!' he said and clobbered a few gobbos who were stupid enough to get in his way. 'Up! Up! We move on!'
I kept a similar army to the week before, dropping the trolls, putting the two chariots into one unit, and adding my night goblins as fodder. But the aim remained the same: to use cheap disposable units to thin the enemy down, so by the time my orc infantry came along, they'd be able to sweep up the survivors and steal all the glory over the dead bodies of the goblins.
Additions were a pair of mangler squigs, the savage orc shaman with a shrunken head, and two units of 20 night goblin archers with two fanatics apeice, and a column of 50 night goblins with spears, full command and a grizzly night goblin war boss with a great axe. Oh yeah, and two rock lobbers...!
The Battle
Jeremy had gone for a solid combat army of two white lion hordes on either side of a hill, where 60-odd Lothern Sea Guard sheltered a lvl 4 mage with the book of Hoeth. I got to go first, and charged forward, only one animosity roll being failed - a unit of goblin archers fighting over a rabbit while the savage orcs chaffed behind them.
The first couple of turns my giant ran behind the bsb lions, a mangler squig was killed by bowshots, and the last got into contact, and managed to sweep through all three enemy units. The goblins also came up and released their fanatics into the W Lions where Korhil sheltered, killing many.
The mangler squig being able to run down the line forced the elves forward, and Korhil's surviving white lions ran into the goblin column, while the sea guard used mindrazor to destroy a unit of goblins, overrun into the boar boars, who were promptly skewered and all 16 killed to a man.
Korhil killed the nightgoblin warboss, but his unit was hit in the flank by two chariots, and more fanatics, which left him standing alone - and he broke and fled and was cut down by a snickering horde of night goblins.
The crucial combat was the spearmen overrunning into the savage orcs, who were enfeebled to str 1, and were facing mindrazored spearmen.
The 5+ ward proved indispensable, and a couple of rounds of combat, and a unlucky magic phase let the spearmen down.
The mage was killed in combat, and the surviving spearmen were run down.

The end of the game came with the chariots, giant and savage orcs all charging into the bsb's white lion unit.
A ferocious battle ensued, which ended in turn 6, with the last white lion standard bearer still courageously fighting on.
Afterthoughts
A fun and crazy game, which was closer than it looked at the end. The mage only got a couple of spells off, but his shrunken skull saved the game, keeping my combat unit in the fight, when mindrazor and enfeebling foe were hamstringing them.
Mindrazor turned my boar boys into kebabs, and the savage orcs were lucky with their saves - rolling well on their 5+ wards.
The rock lobbers were fairly useless: hitting only once, and both crews managing to destroy their war machines by turn 3.
The manglers and fanatics did a great job whittling down the enemy.
Aftermath
Mad Shaggadz came out of the dwarf gateway. Fires were still burning. The smell of elf meat cooking mixed with the mushroom brews that the night goblins were busy stirring.
'Itz not dere!' he said and clobbered a few gobbos who were stupid enough to get in his way. 'Up! Up! We move on!'
Tuesday, January 29, 2013
The Battle for Zhar
| Grimgrot Grotsnapper |
'Hold deeze hillz,' Shaggaz said. 'I go down to the planez. I find big ax I dreamd uv.'
Grimgrot nodded. He was a monster of an orc: broad as a ogre, ugly as a ogre, and as angry as a rhinox. He didn't like being left behind to hold the rear. He made that clear as he chewed the leg of a goblin who had made a joke about Grimgot that morning.
'I cum bak with ax make yu big chief!'
Grimgrot nodded. You go and when you come back I cut your throat and take big axe you dreamed of.
Mad Shaggaz left as the snow was starting to fall. Grimgrot pulled his manskin cloak about him. Not enough fat on these men, he thought. All he had were some boar boyz and trollz who had found a mountain lake and were busy wallowing in the mud and eating all the fish.
His mood cheered up when some stragglers came along. A party of Stoneaxes who stood naked as the day they were spawned, chewing thier bones and scratching at their warpaint, and some wolf riders who had gone off raiding and only just caught up with the rest.
Grimgrot killed the biggest of them to show them all a lesson. He was about to kill the next biggest when one of the boar boyz came up.
'Stunties!' he said. 'Clambering up the slopz behind us! Got stunty machines!'
Grimgrot dropped the gobbo and as the thing sprawled on the floor and gasped for breath he bent over it. 'Fight good or I'll feed you to your warg!' Grimgrot told him.
At that moment a giant stomped down from the mountainside.
Grimgrot had no idea if it was on his side or not, but he waved his battleaxe, and shouted - 'Dey iz over dere!'
The giant turned and saw the dwarves. A demon headed giant was coming up the hill. It seemed as though they knew each other. Both giants let out a great roar and charged.
Behind him Grimgrot joined the Stoneaxes, blew his warhorn and led his forces forward.
Bat rep:
| Orc battlelines charge |
I lined up opposite him, with boar boys and trolls on the right, two chariots in the middle, the giant on the left, with the wolf riders, and my general with 30 savage orcs coming up the middle.
The giants were the first to meet and they had 3 rounds of combat, in which I looked like loosing straight off, when my giant was hit by the siege giant's club, and he took 5 wounds in the first round. In return, he took a great swing, which Sam's giant sidestepped. This fight continued for three rounds of combat: Sam's giant kept sidestepping the club, and in the end my giant headbutted the other, meaning he couldn't attack next turn. And stunned and bleeding, the headbutted giant was easy prey for a thump with the club, which killed him straight off.
Unfortunately, he fell onto my giant and killed him.
My boar boys and chariots and savage orcs all survived the shooting, and kept moving onwards. One chariot got a charge off on the Dreadquake mortar, and killed the crew. The other was destroyed by the flames of the hellcanon.
The boar boyz failed their animosity roll and charged into the front of the infernal guard, and fluffed their wound rolls. Fluffing wound rolls felt like the story of the game.
My trolls followed and were run down. And finally my savage orcs - who combined their charge with a chariot into the side of the infernal guard. But to wound rolls did not go well, and lost the first round of combat, and unfrenzied were unable to hold their own.
I managed to cut down the dwarf sorcerer in the last turn, but failed my break test and Grimgrot Grotsnapper fled off table to eat goblins and worry about Mad Shaggaz being angry when he returned. Or, if he returned.
Afterthoughts: was eager to get into combat asap in order to stop being shot at. Under appreciated how tough the infernal guard were with their save and 6+ ward. Very rusty on rules, so forgot to call Waaagh, which may well have tipped some of the tighter combats in my favour.
Should have delayed the trolls another round so they could have gone into the infernal guard with the savage orcs. Also the critical point was my boar boys failing animosity and charging into the front of the dwarves, rather than sweeping through the warmachines and allowing both chariots to charge the dwarves. But not entirely sure, how badly they were rolling their wounds, they wound have done enough.
Should also have upped the Savage orc horde to 40, and stuck in a mage with the shrunken head. Felt the lack of a magic phase and shooting phase: so will be fixing this next time.
Thoughts on Chaos Dwarves: tough and solid as non chaos dwarves, with the addition of magic and very effective warmachines.
Sunday, January 27, 2013
Battle Report: Ogres vs Chaos Warriors
The land was cold, bleak – the jagged stone mountains cut
into the overcast clouds like teeth and hither and tither small rays of light
broke through to shine on the sparkling snow that lay deep enough for a man to
sink up to the knees in. Men, such as those
that dwelt in the weakling Empire of Man would die within an hour in such
conditions. Sven Orffson felt nothing except the fires of his own fury which
seemed to manifest in the foggy breaths that vented from the grille of his
skull-faced helm.
He had travelled to this place, not so different from the
regions where he was bred, in search of the prize that had intruded, unbidden,
into his dreams. He recalled the visions he had had in his sleep; a pair of
cruel, hooked axes cast of black meteoric metal. The aura the blades exuded was
unmistakable: limitless power, unending glory, and the strength to carve out a
kingdom that spanned the world as surely as Sven could tear a man in two with
his bare hands.
Others he had spoken to had had similar visions but the
prize was always different; a wand, a horned crown, a massive black shield,
even a crow with eyes filled with balefire. But all of them made the same
unspoken promises.
Sven looked down into the valley. This was the trail, the
trail that lead to his destiny. He had seen others treading it from afar. Grand
hosts and small raiding parties, but something told him they all moved with the
same purpose of finding the prize. He was not great leader, not yet. The group
of crimson armoured Chaos warriors that followed him did so because he was the
strongest, the most brutal, the spirit of murder made flesh. Now below him, he
spied a group of ogres.
The grunting bipedal beasts hawed and spat into the wilderness
as they trudged along. Silently, Sven
hefted his axe and began to march down the hillside and without a word, his
warriors followed him.
***
A standstill – the ogres had formed up in uncharacteristic
patience behind a treacherously frozen lake while a huge cannon fired great
balls of steel at Sven’s warriors. A group of goblin-like things grinned evilly
at the Chaos warriors and Sven knew that but a few feet away, the ground was
laden with traps that would maim his small force if they were foolhardy enough.
Bit by bit, the wild Norscans that had joined Sven’s company, mounted on their
swift steeds, charged towards the ogres’ lines and hurled their axes, cutting
down the gnoblars and showing great restraint not to sate their battle lust and
engage the ogres in combat.
Sven knew that time was against him. The rhinox-drawn cannon
had thus far drawn a petty toll on his warriors but it could not last forever.
Eventually his warriors would feel the sting of the ogres’ firepower.
Then he cursed. The marauders had finally succumb to Khorne’s
call and charged the cannon. The beast reared fiercely but before it could dash
the marauders to pieces, their hefty flails beat it to the ground and left it
for dead with its skull crushed in. They overran it, fresh from their victory
and Sven thought they would be butchered by the ogres, only to see the ogres
turn tail and flee.
Victory! And so soon…! Seizing on it, Sven charged after his
marauders, only to find the ogres turn about face suddenly. A feint! The ogres
came charging down and smashed into Sven and his warriors. Their champion met
the ogre bruiser face to face but was crushed in a single blow from a giant
hammer. Sven himself hacked and hewed at the ogres but could not kill more than
one at a time, for their bulk was astounding. A half-dozen blows from the ogres’
great weapons came down with the force of an avalanche but Sven dodged all but
one. He brought his shield up with lightning reflexes but the enormous club
smashed through it and shattered his arm. The blow almost carried through to
compact his entire skeleton into the rocky ground but just at that moment, the
old amulet he had worn around his neck since he was a boy flared brightly and
the force of the blow dissipated until it was no more than a mighty thud that
knocked the wind out of him.
As Sven got back his footing he looked around. His warriors
had slashed and cut at the ogres but all around him his warriors were being
massacred. The ground was sodden with blood, brains and cracked breastplates.
He tried to shout for them to hold but the lungs in his battered chest merely
heaved in protest. The rout was impossible to stop and the battle was over.
Sven did not swear vengeance that day, for he had been
bested and was glad of the lesson. He merely swore that he would not be
defeated again by any creature that walked on two legs, no matter how big it
might be.
Thursday, March 22, 2012
Barrt the Fierce waits for the ogres....
Tuesday, March 20, 2012
Seige of Caslte Ormshole
Barrt the Fierce stood on the battlements and looked out over the camp outside the castle.
The ogres had been there for weeks without even attempting the walls. They drank and sang and farted, but never made a single approach towards the walls.
Barrt had sent messages out to them challenging them to attack, but the answer came back that the Great Maw was not happy with them that day; they were expecting visitors; they had seen the piles of elven bones and were too frightened to attack.
'They'll have to attack some time,' one of his men said.
Barrt nodded. His armour was polished. His sword sharp. He was ready for them when they came.
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